Room scenes that hold their geometry.
Anyone can generate a pretty room once. The hard part is the fourth edit, when the pillow changes and the sofa doesn't melt. This builder was engineered around that problem: edits are scoped, geometry is judged, and finals export hi-res.
Your product, in a room that sells it
Place a piece, or several, into a styled scene: the room, palette, and light built around the product, with your product's design, materials, and proportions carried in from its reference imagery. Merchandising scenes for web, email, and campaigns without a set build.

Change the throw pillow. Only the throw pillow.
Draw a box around what should change and say what you want. The edit is confined to that region; everything outside is preserved exactly, and objects crossing the boundary complete naturally. Iterating on a scene stops degrading it.

A machine judge rejects the bad ones before you see them
Every edit is compared against the scene before it: did the requested change happen, did everything else keep its size, position, and detail? Renders that move your product's geometry or invent decor fail and retry with the violation named. What reaches your review already passed.

Hi-res finals, ready for the homepage
When the scene is right, finalize renders it at high resolution for hero placements, campaign creative, and print-adjacent uses. Approved scenes flow to boards, share links, and, for Shopify stores, straight to the product page.
Bring your hardest product photo.
One product image is enough. We'll stage it, edit it live, and try to break the geometry on the call. That's the demo.